🧑 You
Are there any reports of the new Grim Dawn expansion having issues with multiplayer games hanging during loading screens? A friend of mine is getting it a log
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I've found quite a bit of information. Let me summarize what I've found for the user.
🤖 Assistant
Great news (well, not good news, but relevant news)! Fangs of Asterkarn literally launched today, July 23, 2026 — just a few hours ago! So this is very fresh ground. Here's what I've found:
From the Crate Entertainment forums (Today, release day), there are already multiple multiplayer bug threads:
Unfortunately, the forum pages require login to read the actual thread contents, so I can't see the full details of those reports, but the titles alone confirm that multiplayer issues are being reported on day one.
This problem isn't entirely new. There's a well-known longstanding issue with Grim Dawn where:
If your friend is experiencing this, here are some common fixes that have worked for many:
|
Fix |
Details |
|
Enable V-Sync |
The #1 fix for infinite loading screens — high uncapped FPS breaks loading transitions |
|
Try 32-bit mode |
Remove /x64 from launch options |
|
Switch to Borderless Windowed |
Instead of Fullscreen |
|
Enable Deferred Rendering |
In video options |
|
Switch to LAN mode |
Some players reported better stability hosting via LAN rather than online |
|
Verify game files |
On Steam: Properties → Local Files → Verify integrity |
|
Limit FPS |
Cap your FPS to 60 or 144 via driver settings |
Given that v1.3.0 shipped with a massive overhaul (new UI, WASD controls, backend changes), there could be some teething issues specific to the new build. The devs at Crate Entertainment are usually pretty responsive with hotfixes — I'd suggest your friend post in that Bug Reporting section on the Crate forums, and also try enabling V-Sync in the meantime, as that's historically been the silver bullet for loading screen hangs in Grim Dawn.